ProjectGear
ProjectGear copied to clipboard
Project gear modpack development
By default, Charset Carry can't be used to pick up many modded tile entities. We can whitelist those in the config. I'll copy/paste what asie told me in a PM:...
Using Project Gear 1.0, on the Project Gear server. I can't seem to get the Pocket Crafting Table to work, right clicking doesn't do anything. I might try a bit...
The Thermal Foundation tech tree doesn't really exist in this pack. We also don't have lead or silver. I'd like to add two sets of recipes, one using Immersive Engineering...
Some options: -Flip a setting to prevent structures from generating in the same place (we may need to increase structure frequency to compensate) -Reduce the frequency of custom trees
Mekanism's late game is fiendishly complex. That said, I don't like the early game. It's based on a few magic blocks that function almost identically to the pulverizer. The early...
Alfinivia lets us make an arbitrary block appear when two liquids meet, just like cobblestone generators. I think we should let people make cobblestone generators for other common stone blocks....

1. Take impure steel and run it through the entire Mekanism 5x ore processing chain. This gives 5 ingots. 2. A separate process that requires no tech. Using only Botania...