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A scrollable-tiling Wayland compositor.

Results 84 niri issues
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Niri occasionally panics when closing a window. I'm not sure exactly how to repro. It's happened 3 or 4 times so far. So far I've only had it happen with...

bug

So I've tried using both Eww and Rofi on niri, and experienced the same bug with bog of them; (this only happens on eww when the window is set to...

bug

Entering fullscreen (Win+Shift+F) expels consumed window, I suppose that it's not intended behaviour. Valve pls fix. 1. Consumed window ![Screenshot2024-06-05 09-10-32](https://github.com/YaLTeR/niri/assets/169491353/032247a2-309c-424f-8450-b18c347de7ac) 2. Entering fullscreen window ![Screenshot2024-06-05 09-11-51](https://github.com/YaLTeR/niri/assets/169491353/a872ac08-73f7-4564-b830-8f96e0f87793) 3. Exiting fullscreen...

bug

It should apply the output configuration transiently, exactly like `niri msg output`. I'm not sure how exactly testing a configuration should work, but I think cosmic-comp has that, so can...

enhancement

I have `warp-mouse-to-focus` enabled, which works great when using niri's keybindings to switch between windows and monitors. However, I've also started experimenting with using `wlrctl` to focus certain windows, since...

bug

Virtual keyboards, such as wvkbd or squeekboard work (current wvkbd requires a patch to either Smithay or wvkbd itself for the keymap size) but niri bindings can not be triggered....

bug

### System Information * niri version: 0.1.6 * Distro: Fedora Immutable 40 * GPU: Intel Graphics * CPU: N2840 Intel I tested RustDesk experimental screen sharing on Gnome and KDE...

bug

Should work the same way as in GNOME Shell: toggle-able after the capture with a bind. Technically, it works by rendering without the pointer element, plus the pointer element separately,...

enhancement

With center-focused-always, warp-mouse-to-focus, and focus-follows-mouse all active, moving the mouse to the right or left of the screen will cause the strip to move all the way to the end...

bug

Ability to configure specific input devices. Syntax: something along ``` input { mouse "identifier" { // Settings for this device. } } ``` Resolution for a given device: 1. Search...

enhancement