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Add Max Acceleration Yaw Offset

Open khanghugo opened this issue 1 year ago • 3 comments

Needs hltas update.

There are some things about this. First, I want that when a frame bulk of this type is split, it shouldn't reset the acceleration values. That is why the weird gymnastics is here.

Second, I want it a bit easier to use so there's text popping up like #100 . I think it is pretty okay. I don't think the console command for this would be that necessary.

No third point but I don't want to pass "accurate" data, specifically the current accumulated yawspeed, from BXT to bxt-rs because I think bxt-strafe won't ever mess it up.

I play around with it for a bit and it is very confusing to use. Might get some time getting used to because you have two parameters. I put some thoughts into the interactions and I think it works great for me. Not sure about others.

khanghugo avatar Apr 01 '24 03:04 khanghugo

I think this state should be good.

If there's anything I would like to add that would be knowing the yaw speed of previous frame so the current s4x or s5x can continue on that number. Maybe add it now. Maybe add it later. I guess we'd never know.

Edit: Need https://github.com/YaLTeR/BunnymodXT/pull/521

khanghugo avatar Apr 02 '24 05:04 khanghugo

Also waiting for this BXT change https://github.com/YaLTeR/BunnymodXT/pull/519#discussion_r1667319126

I added optimizer support a while ago but I forgot to push so it is now here.

khanghugo avatar Jul 11 '24 23:07 khanghugo

Might need https://github.com/YaLTeR/bxt-rs/pull/99 merged first because this PR and https://github.com/YaLTeR/bxt-rs/pull/99 both make changes to BXT exported function.

khanghugo avatar Jul 13 '24 12:07 khanghugo

Need hltas update and that's it

khanghugo avatar Jul 27 '24 19:07 khanghugo

Thanks

YaLTeR avatar Jul 28 '24 15:07 YaLTeR