BunnymodXT
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Number of state = 4 player movement frames after changelevel can vary
Two logs playing back the same script:

I suspect this can lead to desyncs. Need to investigate what causes these and what BXT TAS support can do to normalize it. Maybe the same issue as number of initial loading frames occasionally varying.
Save, .hltas, two TAS logs as ran on Flathub Steam: desync.zip
It can indeed lead to desyncs. This happend frequently at c2a5c. I got around it by using bxt_autopause and kept it paused during the 4 state.