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Number of state = 4 player movement frames after changelevel can vary

Open YaLTeR opened this issue 4 years ago • 1 comments

Two logs playing back the same script:

Screenshot from 2021-09-22 11-09-03

I suspect this can lead to desyncs. Need to investigate what causes these and what BXT TAS support can do to normalize it. Maybe the same issue as number of initial loading frames occasionally varying.

Save, .hltas, two TAS logs as ran on Flathub Steam: desync.zip

YaLTeR avatar Sep 22 '21 08:09 YaLTeR

It can indeed lead to desyncs. This happend frequently at c2a5c. I got around it by using bxt_autopause and kept it paused during the 4 state.

quadrazid avatar Dec 08 '21 10:12 quadrazid