Y-Less
Y-Less
Thanks. As in interim you don't have to use string literals (I THINK), so this should work: ```pawn const HELLO_WORLD = "Hello World!"; ASSERT_SAME(HELLO_WORLD, myVar); ```
I do agree. I also agree with detecting plugins better. As I said the other day, submitting any code is better than not having any code at all, so do...
Well it must have at least one of the co-ordinates stored somewhere, since they need to be placed closed. They will be in one of the map files or the...
Also, do pay-n-sprays work without the door?
Are you using YSI_NO_HEAP_MALLOC? https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Coding/y_malloc/faqs.md
I think the answer to every y_inline issue is use that flag. The other method relies on a literal bug in pawn, and several other hacks. I'm not surprised it...
No, that is a bug - inlines should be usable from `OnScriptInit`. The only rule is that they can't be used from `OnCodeInit`. That is the special callback reserved for...
Ok, try this, as I was reminded in your other issue: https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Coding/y_malloc/faqs.md
By "script" I assume you mean filterscript here? Their interior will be reset to 0 if the script is a gamemode.
This is in the questionable realm. Because you haven't even selected a class yet in OnPlayerConnect, most things aren't initialised, and many more are reset on spawn. While some people...