Y-Less

Results 384 comments of Y-Less

Thanks. As in interim you don't have to use string literals (I THINK), so this should work: ```pawn const HELLO_WORLD = "Hello World!"; ASSERT_SAME(HELLO_WORLD, myVar); ```

I do agree. I also agree with detecting plugins better. As I said the other day, submitting any code is better than not having any code at all, so do...

Well it must have at least one of the co-ordinates stored somewhere, since they need to be placed closed. They will be in one of the map files or the...

Also, do pay-n-sprays work without the door?

Are you using YSI_NO_HEAP_MALLOC? https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Coding/y_malloc/faqs.md

I think the answer to every y_inline issue is use that flag. The other method relies on a literal bug in pawn, and several other hacks. I'm not surprised it...

No, that is a bug - inlines should be usable from `OnScriptInit`. The only rule is that they can't be used from `OnCodeInit`. That is the special callback reserved for...

Ok, try this, as I was reminded in your other issue: https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Coding/y_malloc/faqs.md

By "script" I assume you mean filterscript here? Their interior will be reset to 0 if the script is a gamemode.

This is in the questionable realm. Because you haven't even selected a class yet in OnPlayerConnect, most things aren't initialised, and many more are reset on spawn. While some people...