Xon
Xon
Remove the `database` option, redis cluster doesn't support multiple databases.
PR #157 adds TLS support, it has been supported in a later version of the library this code uses.
What version of Redis?
@ThijsFeryn are you still working on this? Is this mostly feature complete and just requires debugging/testing? Or is additional work required.
Manually applying this [pull request](https://github.com/phacility/xhprof/pull/48) to HEAD (https://github.com/phacility/xhprof/commit/91e0be91da03ec4aa2b63a991f70c1c10151cc71) makes the crashes go away for me.
For each side, Total Annihilation tracks if it was either; local human, local AI, or a remote player.
This is because Total Annihilation 's multiplayer is only appropriately lock-step multiplayer, As each instance knows knows if authoritative for a side. If it is, it send out periodic unit...
After a bit of thinking, I think `UNIT_IS_ON_THIS_COMP` is just a bad fit for anything but exactly Total Annihilation's multiplayer model. I'm not sure how heavily used it is however
FYI, `CobExecutionContext::pop()` should return 0 (or do error reporting) if the stack is empty rather than unexpectedly explode/break. As TA has no bounds checking which allows a script to pop...
Implemented as part of #1166