Xkonti

Results 26 comments of Xkonti

@Calinou - Works well with 4.2.2 Standard - Doesn't work with 4.3 RC 3 Standard - Doesn't work with 4.3 RC 3 .NET

@Calinou BIG UPDATE: Variables show up with 4.3 RC 3 Standard, but the headless mode has to be disabled.

@Calinou These were normal variables (float, Vector2). Basically, in headless mode there are no variables being displayed at all on the variables list in VSCode.

@DaelonSuzuka I meant the headless LSP. The option in the extensions' settings. Where you don't need to start up Godot gui to have the project in VSCode work and run...

@DaelonSuzuka This is the `launch.json`: ```json { "version": "0.2.0", "configurations": [ { "name": "GDScript: Launch Project", "type": "godot", "request": "launch", "project": "${workspaceFolder}", "profiling": false, "single_threaded_scene": false, "debug_collisions": false, "debug_paths": false,...

It's great that you're documenting the progress here via issues!

I'm also facing the same issue. In the following screenshot you can see that the green strip instead of ending after green, orange and yellow strips, ends siginifcantly before them....

@April-Gras Sorry about the delay. You can find the trimmed version of the vault here: [IssueVault.zip](https://github.com/April-Gras/obsidian-auto-timelines/files/13562392/IssueVault.zip) The timeline is located in `World/Timelines/Timeline of politics.md`

@lveillard Your list is very helpful! Could you elaborate on the point 4? > can be used as well in FIELD VALUE to generate onRead computed values. In the doc...

I just learned that this is due to `SINCE` being set to a date that points to _before_ the changefeed was enabled on the database.