Iha Shin (신의하)

Results 76 comments of Iha Shin (신의하)

Well I got blocked by some issues: - Both tagged template literals and HyperScript wrappers are broken 🤦‍♂️ so it'll be the only way to put precompiled code directly in...

I want to actually "override" the config so have a separate config for running VE transforms, not just inheriting the primary config. My usecase is kinda tricky. The Solid Vite...

> @XiNiHa did you found a solution to get solid work with vanilla extract? I just `yarn patch`ed it 😅 https://github.com/contentstech-com/stackflow/blob/feat%2Fsolid-integration/.yarn%2Fpatches%2F%40vanilla-extract-vite-plugin-npm-4.0.12-ed14a9ba3b.patch

Now there's a Yarn plugin for this: https://github.com/toss/yarn-plugin-catalogs

Nope it's unrelated to the path resolution issue (as Biome just refuses to run if the plugins are not resolved), and it just simply reports no issue even when the...

Are we having this merged now that we have v2 stable released?

This also results in cycles with some hot-reloaded environments.

Although I also believe that the score calculation should be the default behavior in most cases, I found that it sometimes makes sense to override this and therefore made this...

My use case was dynamically matching splat routes in runtime and falling back to the default route-matching algorithm when no match was found. It was for keeping the URLs simple...

Oops, missed the notification 😅 Will make it done today