Vatsal Varma

Results 16 comments of Vatsal Varma

Currently working through some bugs regarding the new SpriteParameters class. Edit: Found the issue (SetStep in Body::GetMask) and a temporary fix (commenting out the SetStep in Body::GetMask), will look into...

Just wanted to ask what other situations/states would people be interested in separating out/having animations for? Also wondering whether people had suggestions regarding the keywords that I used, I believe...

The only issue I see with defining Thrusting/Overheating as a state is that a ship can be in many different states while also thrusting/overheating. It should be possible to implement,...

I think all of the main features that were requested have been implemented, I will go ahead and mark this as ready for review and continue bug hunting/testing. One thing...

> Not to add to your workload, but would it be possible to define a passive animation (which in this case I believe is the "flying" one) to use a...

Yeah, I believe a shader based implementation of the Thrusting/Overheating visuals is the easiest way to go about it. Although I will say that another valid implementation strategy would be...

Yeah @Saugia, the current way special animations are triggered is only based on the ship having the outfit, not dependent on it using the outfit. The update would make it...

Sorry for the inactivity! I want to get back to this as soon as possible but school does exist :(

If the issue is a "chase the point" type issue, then maybe it could be possible to add some sort of delta to the "point" so that there is a...

> I see some activity from you today @XessWaffle ! Any progress updates? A lot of people are looking forward to this implementation. Yup! Its been a while since I've...