Xesau
Xesau
One thing that might be interesting, is to add "subtraction" colliders (compare with "addition" Compound colliders). So it would collide if inside a Cylinder, but not inside a box positioned...
CSG-like colliders indeed. I'm not sure why it would not be possible. Forgetting optimization for now, take object A and B. Wouldn't it be to iterate over all subshapes of...
Here's an example of what I mean. I have not tested this code at all, and I've not implemented CSG to CSG collisions yet, only CSG to simple shapes. ```rust...