Xeno

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Distorted picture in OpenVR mode issue reported here: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/714

No changes with SteamVR 2.7.1 + latest Proton Experimental. Also I'm running BMS with proton bare metal messing with containers if that matters.

Just for a note SteamVR 2.7.2 update - no changes for both issues. Tried both on Plasma6/Wayland and Gnome/X11.

BMS 4.37.4 OpenVR mode Windows 10, screenshots from about the same place, pose under windows (expected result) ![BMS_good1](https://github.com/ValveSoftware/SteamVR-for-Linux/assets/61295718/064f57c9-609e-4a43-909e-7f5484f01ea7) ![BMS_good2](https://github.com/ValveSoftware/SteamVR-for-Linux/assets/61295718/2df163e2-9177-44dd-b24e-5b76075f1cda) ![BMS_good3](https://github.com/ValveSoftware/SteamVR-for-Linux/assets/61295718/f202433b-4843-417f-909d-7a963bffe7be)

No changes with SteamVR 2.7.1 + latest Proton Experimental. Also I'm running BMS with proton bare metal messing with containers if that matters.

Just for a note SteamVR 2.7.2 update - no changes. Tried both on Plasma6/Wayland and Gnome/X11.

Sadly BMS 4.37u4 + SteamVR 2.9.5 + Proton experimental as of date: 6th Feb 2025 it's still broken :(

With some more testing on Windows side, it appears to be BMS bug, related to running game in fullscreen mode. For some reason under Linux/Proton it also occurs when running...

Another note, enabling "Virtual Desktop emulation" fixes borderless mode, fullscreen being broken is BMS thing.