Xenaero

Results 17 issues of Xenaero

**Describe the bug** Fog effects that you see in other ZDoom based ports like Zandronum and GZDoom that affect the space between the floor and the ceiling do not appear...

Type-Bug
Component-Client
Subsystem-Renderer
Compat-ZD1.23
Compat-ZD2
Subsystem-MapFormat

**Is your feature request related to a problem? Please describe.** At some point, a critical mass of player counts can be reached, requiring a rampup for the horde health pools...

Type-Feature
Component-Client
Component-Server

**What is the existing behavior? Please describe.** Currently, when there's not a criteria of spawners met to start a Horde wave, the following shows: > WARNING: This map is missing...

Component-Client
Component-Server
Subsystem-Scripting
Type-Change

**Is your feature request related to a problem? Please describe.** Allows for repeated barrel-based fun in MP games throughout the match, whereas currently many games with barrels involved do not...

Type-Feature
Component-Client
Component-Server
Subsystem-ActorBehavior

**Is your feature request related to a problem? Please describe.** There is a high likelihood of the beginning definitions repeating in the early rounds from map to map. This does...

Type-Feature
Component-Client
Component-Server
Subsystem-Scripting

**Is your feature request related to a problem? Please describe.** On either picking up a "powerup" weapon, or obtaining a new weapon from a Supply Crate, ammo given is minor...

Type-Feature
Component-Client
Component-Server
Subsystem-ActorBehavior

**Describe the bug** SSG in round 51 is not registered as being picked up by the client, and rocket launcher fires on client but not on the server. SSG in...

Type-Bug
Component-Client
Component-Server
Subsystem-Netcode

![hudmockup4](https://user-images.githubusercontent.com/21268474/112778150-b9fda000-8ff8-11eb-882c-534fb24bdce7.png) ![hudmockup5](https://user-images.githubusercontent.com/21268474/112778152-ba963680-8ff8-11eb-91ab-ce9cd13f1fea.png) Attached are CTF and Duel/FFA mockups for caster-friendly, spectator-only huds, which I will break down the changes and enhancements proposed from each: First of all is an upscaled,...

Type-Feature
Component-Client
Subsystem-UI

**Describe the bug** The overall light level increases during spynext when a player fires, indicating that the sector light level upon weapon flash does not return to its normal level....

Type-Bug
Component-Client
Subsystem-Renderer
Subsystem-Netcode

**Is your feature request related to a problem? Please describe.** No **Describe the solution you'd like to see** When viewing a demo or when knocked out a round ala LMS/TLMS,...

Type-Feature
Component-Client
Component-Server
Subsystem-ActorBehavior