UMO
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Android 0.11 & 0.11.1 freeze screen and no response(Samsung Galaxy S22 Ultra)
Android\data\com.UtaMacrossOffline.UtaMacrossOffline\files\Log.txt only
[[Warning] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.UnityEngine.Object:Instantiate(T) XeApp.Game.GameManager:Create(GameObject) XeApp.Core.MainSceneBase:Awake()
[Warning] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.CriWare.CriWareInitializer:Initialize() UnityEngine.Object:Instantiate(T) XeApp.Game.GameManager:Create(GameObject) XeApp.Core.MainSceneBase:Awake()
[Warning] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.UnityEngine.Object:Instantiate(T) XeApp.Game.GameManager:Create(GameObject) XeApp.Core.MainSceneBase:Awake()
[Log] load hadoopSaveFileJDDGPJDKHNE:IJBGPAENLJA() NKGJPJPHLIF:IJBGPAENLJA(MonoBehaviour) UnityEngine.Object:Instantiate(T) XeApp.Game.GameManager:Create(GameObject) XeApp.Core.MainSceneBase:Awake()
[Log] load secureSaveFileJDDGPJDKHNE:IJBGPAENLJA() NKGJPJPHLIF:IJBGPAENLJA(MonoBehaviour) UnityEngine.Object:Instantiate(T) XeApp.Game.GameManager:Create(GameObject) XeApp.Core.MainSceneBase:Awake()
[Log] ReSetupResolution(0,0)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] ReSetupResolution(0,0)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] SetupResolution:screenSizeType=0XeApp.Game.GameManager:AppSpecial() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] SetupResolution:AppEnvXeApp.Game.GameManager:AppSpecial() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] Screen.SetResolution(1423.911,664) startXeApp.Game.GameManager:SetupResolution(Single, Single) XeApp.Game.GameManager:AppSpecial() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] Screen.SetResolution(1423.911,664) endXeApp.Game.GameManager:SetupResolution(Single, Single) XeApp.Game.GameManager:AppSpecial() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.ScrollRect:LateUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.ScrollRect:LateUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.ScrollRect:LateUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.ScrollRect:LateUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
[Log] ReSetupResolution(1423.911,664)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] SetupResolution:screenSizeType=0XeApp.Game.GameManager:ReInitScreen() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] SetupResolution:AppEnvXeApp.Game.GameManager:ReInitScreen() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] Screen.SetResolution(1428.2,666) startXeApp.Game.GameManager:SetupResolution(Single, Single) XeApp.Game.GameManager:ReInitScreen() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] Screen.SetResolution(1428.2,666) endXeApp.Game.GameManager:SetupResolution(Single, Single) XeApp.Game.GameManager:ReInitScreen() XeApp.Game.<Co_InitScreen>d__236:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
[Log] ReSetupResolution(1428.2,666)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
[Error] Material doesn't have a texture property '_MainTex'UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
[Log] ReSetupResolution(1428.2,666)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] ReSetupResolution(1428.2,666)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] ReSetupResolution(1428.2,666)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] ReSetupResolution(1428.2,666)XeApp.Game.GameManager:RevertResolution() XeApp.Game.BootScene:DoUpdateEnter() XeApp.Core.MainSceneBase:UpdateEnter()
[Log] buildOption=x7sH1ipz<EEOJBAHJAIN_Coroutine_Nil>d__97:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <MAMKIDBAINA_Coroutine_InitializeSystem>d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] Finished Sakasho initialization.SakashoInitializer:Start()
[Log] call PlayGamesPlatform.ActivateNDABOOOOENC:NCDLCIPGPNC_Login() XeApp.Game.<InitializeSystemCoroutine>d__247:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] GPGSセーブデータが存在しないNDABOOOOENC:KBCANNBANIL_ReadStatusOnSavedFile() NDABOOOOENC:NCDLCIPGPNC_Login() XeApp.Game.<InitializeSystemCoroutine>d__247:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel energy エナジー全回復NMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel info お知らせNMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel sns 超時空SNSNMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel vop VOPNMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel vvv22001ap AP全回復NMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel vvv22002deco デコルチャーモードNMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Create notif channel vvv32001limited_item 期限付きアイテムNMFABEKNBKJ:MABFNKCMEDL_CreateNotification(String, String, Int32) <LAGOJPPLDOH_Corotuine_BootInitilaize_FCM>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MonoBehaviourExtensions:StartCoroutineWatched(MonoBehaviour, IEnumerator) <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Log] IsNotifyEnabledEOHDAOAJOHH:BBDNBCHOFIP() EOHDAOAJOHH:OJKIKODJJCD() <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Clear notif 1OJIHOFLJOMK:JCHLONCMPAJ_CancelNotif(Int32) EOHDAOAJOHH:OJKIKODJJCD() <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error] Clear notif 6OJIHOFLJOMK:JCHLONCMPAJ_CancelNotif(Int32) EOHDAOAJOHH:OJKIKODJJCD() <DFLFHJHBKOC_CoroutineAppBoot>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)