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Automatically download optional simulators

Open lewis-smith opened this issue 2 years ago • 4 comments

A big advantage for me of Xcodes is when the betas are released I can set them downloading and then when I start work get straight to it.

Since Xcode 14 apple no longer include all the simulators with Xcode. I get why they do this, but it's still frustrating on first run, especially during beta season.

It would be amazing if I in Xcodes I could choose which extra sims I need (in my case, just watchOS) and then Xcodes could somehow always download them as part of their process.

Then as soon as Xcodes says it's done I'm ready to go :) I appreciate that this is a long shot, but I'm sure I'm not the only one frustrated by this.

lewis-smith avatar Sep 29 '22 10:09 lewis-smith

FWIW, there seems to be a new simctl option for managing runtimes. simctl runtime lets you add / delete runtimes, but you need the disk image to be able to add a runtime. I don't see anything (at a quick glance) for getting a list of remote downloads available for runtimes and managing that.

parrots avatar Nov 11 '22 19:11 parrots

In Xcode 15 you don't even get the iOS sims without downloading them after you open your project :|

lewis-smith avatar Jul 13 '23 15:07 lewis-smith

Apple released separated runtime images. https://developer.apple.com/download/all/?q=runtime

strangeliu avatar Sep 20 '23 04:09 strangeliu

Any plans for supporting this? the Xcodes CLI tool already supports downloading runtimes

imthath-m avatar May 21 '24 04:05 imthath-m