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A tracing software like apitrace for the original Xbox GPU

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The current tracing method is rather hacky and only works sporadically. It's quite invasive and conflicts with D3D register usage. It's also slow. There's a couple of other solutions, which...

[My personal repository is far ahead of this one](https://github.com/JayFoxRox/nv2a-trace/pull/4). I'm in the process of moving changes (See #30 and follow-ups).

Produces an image representation of the depth and stencil buffers. I don't have any games that use float mode or swizzling (to my knowledge), so I'm unable to test those...

This should make it a bit easier to align captures with the pgraph log and also slightly easier to do comparisons against emulator outputs / renderdoc traces.

2d blit acceleration commands (via 0x62 and 0x9f) should be traced and surface artifacts saved. These are used during the xbox bootup sequence and by a number of games (e.g.,...

The actual tracing code in nv2a-trace should know as little as possible about the GPU. All decoding and analysis tools should be separate *or* be integrated from separate code using...

There is a lot of dead code from an older version of the tracer. That [old tracer uses a different algorithm which is explained here](https://github.com/JayFoxRox/xbox-tools/issues/40). The primary difference (if I...

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