Xavier

Results 22 comments of Xavier

I used a mut closure as the users main loop for my game engine, but with this new setup, I am struggling to figure out how to set it up...

> Please look into CHANGELOG and migration guide in it. Closure is just a `struct` where each field is a capture variable. It's also not _enforced_. Thanks, I managed to...

I am also finding I will need to restructure very significant parts of the engine if I am to use the new way of initialising windows. Currently, I use an...

> But we just swapped `Window::new(event_loop)` to `event_loop.create_new_window()`, so it's the same as well. The only difference is that you need loop running to have _non deprecated_ code, but you...

> Docs clearly say that exclusive fullscreen doens't exist on Wayland. It seems I didn't understand the difference between borderless and Exclusive. The borderless mode seems to allow window sizes...

> The library is written in C++, so it doesn't work with a project that only uses a compiler for pure C. The API (header) of the library is compatible...

> I'd expect HSLS to be an extension instead. I am asking because vscode has HLSL syntax highlighting out of the box.

Doesn't seem too hard to do this myself...

> There is an HLSL extension now: #1276 Ah thanks for letting me know :)

Thanks, switched to using allocation.pMappedData. This didn't fix my issues but at least it compiles now lol.