Xaser Acheron

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Bump from the future! D: Reviving this -- This is coming up a lot more often lately because of OTEX -- people are copying the entirety of the texture pack...

PillowBlaster kindly sent over a near-complete GLDefs -- currently it's only missing the shotgun grenade and micro missiles, though that's because they're new since he started 'em. ;P Can't close...

A couple of anecdotal details from various Discord convos that may help sniff out the specifics: - I recall some discussion semi-recently (like, a month or two ago) about some...

For anyone in the same boat: @dfreeman suggested a temporary workaround (which works great, BTW): take `nodeAssets` out of the `options` object for now. Before: ```javascript const EngineAddon = require('ember-engines/lib/engine-addon');...

Not publicly-available, unfortunately. Perils of professional software development. I'm not doing anything differently than in my second post above, though -- commenting out or removing the "options" wrapper object does...

That looks like a problem related to manually including vendor shims in the tree. What does it have to do with `ember-cli-node-assets`, or this issue in particular? [EDIT] Could it...

Ah, okay -- thanks for the clarification. I think a new issue ought to be opened for that -- this one's a configuration quirk rather than a build issue of...

Funny: the hardest part about this? Finding the damned Quad sound in the Doom 4 resources. D: I may just steal one from a Quake game, since it's essentially the...

Note to self: speed up the player a bit during this, too. :D

For the sake of progress indication, the overlay system (I call 'em "Crosshair Augments") is all done, so at this point it's just a matter of graphics n' draw calls.