I'd like you to implement my changes and allow me to post them to workshop.
I have many new plugins and fixes.
:)
Seems to be really good ! Hope it will be implemented, i'll try it soon.
Great additions. Do you know if it's possible to restrict the command list to only show what a player has access to?
@MuteTM
I should be able to add that in. If you want to do it, it should be in either sh_ or sv_commands. At work right now and can't check. Should go along the lines of
if ply:EV_HasPrivelage(
Thanks for the tip, I managed to implement it. I'll leave the official implementation to those who can write clean code.
Other notes:
- Hax still uses functions with Train in them - C&P'd from trainfuck?
- Money command doesn't check if the gamemode is DarkRP
- God/Self-God permissions could simply be done how the noclip plugin does them (one perm for self, one perm for others) instead of a different command, AFAIK
- Norecoil is in sh_spawnprotection.lua - is this intentional?
- Why change the location of the MOTD file? This breaks compatibility when a person updates evolve
Why don't you go ahead and send me the code? I can clean it up and implement it faster than writing from scratch.
On 5/13/2014 9:11 PM, MuteTM wrote:
Thanks for the tip, I managed to implement it. I'll leave the official implementation to those who can write clean code.
— Reply to this email directly or view it on GitHub https://github.com/Xandaros/evolve/pull/96#issuecomment-43035316.
Yes! i want this implented alot of commands seem very usefull!
I definitely love your additions, although for whatever reason when I spawn the evolve:Notify() message has some garbage in it.
I called SPOnSpawn(myself) in the server context and it played the message fine. Any other time, though, it comes out with "�l��-,�L$F �" taped to the backend of the message. It doesn't happen when I run the message by itself. (Emphasis mine while trying to test for its cause.)

It happens no matter what, but I believe it has to do with the code on ev_framework.lua#77 due to how it is working with bits / networking the data. I've singled it out to having FAdmin enabled in DarkRP's disabled defaults, which is unfortunate considering how much DarkRP leans on FAdmin. Unfortunately I don't know enough about anything beyond that to be able to offer further solutions.
@EntranceJew One of the plugins is passing something that isn't a color or string to evolve:Notify.