Jacob Kiesel

Results 118 comments of Jacob Kiesel

Nitro is first and foremost an engine designed for the people using it. Right now I am the only user of it, so I'm going to limit the scope of...

Mouse position within game world has been added. I won't be working on adding relative mouse support anytime soon as my game just doesn't need it. If you need it...

mouse_world_pos currently doesn't support camera rotation correctly. This will need to be fixed, I will likely work on it tonight.

I'm no longer using this for my own game, (project needed to move faster than nitro could be done) So I think I'm going to revisit relative mouse support.

@oraknabo Thank you for your input, I generally agree with a lot of what you have to say. However one thing I do want to make clear right away: Creating...

I'd love to get `iced` back on the upstream `winit` personally. I'm happy to provide labor to make it happen, I just need someone to point me in a direction.

@gardnervickers Did you make any progress on this? I'm interested in helping with this.

I made a version of this which can work outside of `tokio`. https://github.com/Xaeroxe/tokio-inherit-task-local If this implementation were moved inside of `tokio` then there could be no need to annotate the...

One thing I'd like to point out is that my version has a couple of slightly odd restrictions due to how I'm using `ctor`. This was done to create high...

I opted to publish this on crates.io. Prior to doing this I removed my dependency on `ctor` and opted to use a `HashMap` instead. This makes the crate more broadly...