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Roadmap to v1: Hand Tracking / Hand Controllers / Simulation

Open FejZa opened this issue 4 years ago • 0 comments

XRTK - Mixed Reality Toolkit Backlog

This backlog item is tracking the progress of XRTK's hand tracking, hand controllers and hand simulation implementation. It also gives a hint at when to expect features in the XRTK roadmap. Input and contributions welcome.

In Progress

XRTK v0.3.x

  • [ ] Ultraleap (Leap Motion) support

Planned

XRTK v0.3.x

  • [ ] Allow mapping input actions to tracked hand poses
  • [ ] Implement hand pose recorder utility
  • [ ] Hand Near Pointer refactor / enhancement
  • [ ] Hand Tracking Mesh Visualization
  • [ ] Hand Controller Visualization Refactor
  • [ ] Simulation UX improvements
  • [ ] Data Processors
  • [ ] Hand Pose Constraints
  • [ ] Performance Optimizations
  • [ ] Refactor duplicate code into BaseHandControllerDataProvider
  • [ ] #661 Hand curl visualization
  • [ ] https://github.com/XRTK/Lumin/pull/68 Magic Leap One support
  • [ ] https://github.com/XRTK/XRTK-Core/issues/665 Grip Pose Strength
  • [ ] Hand Teleportation

Done

XRTK v.0.2.0

  • [x] https://github.com/XRTK/XRTK-Core/pull/552 Hand input gestures and interaction
  • [x] https://github.com/XRTK/WindowsMixedReality/pull/72 HoloLens 2 support
  • [x] https://github.com/XRTK/Oculus/pull/63 Oculus Quest support
  • [x] https://github.com/XRTK/Examples/pull/13 Examples scene
  • [x] Rename HandBoundsMode.Hand | .Fingers to HandBoundsLOD.Low | .High (https://github.com/XRTK/XRTK-Core/pull/677)

XRTK v.0.1.9

  • [x] https://github.com/XRTK/XRTK-Core/pull/216 Hand Tracking Base
  • [x] https://github.com/XRTK/XRTK-Core/pull/216 Controller Simulation Base

FejZa avatar Jun 18 '20 12:06 FejZa