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Roadmap to v1: Hand Tracking / Hand Controllers / Simulation
XRTK - Mixed Reality Toolkit Backlog
This backlog item is tracking the progress of XRTK's hand tracking, hand controllers and hand simulation implementation. It also gives a hint at when to expect features in the XRTK roadmap. Input and contributions welcome.
In Progress
XRTK v0.3.x
- [ ] Ultraleap (Leap Motion) support
Planned
XRTK v0.3.x
- [ ] Allow mapping input actions to tracked hand poses
- [ ] Implement hand pose recorder utility
- [ ] Hand Near Pointer refactor / enhancement
- [ ] Hand Tracking Mesh Visualization
- [ ] Hand Controller Visualization Refactor
- [ ] Simulation UX improvements
- [ ] Data Processors
- [ ] Hand Pose Constraints
- [ ] Performance Optimizations
- [ ] Refactor duplicate code into
BaseHandControllerDataProvider
- [ ] #661 Hand curl visualization
- [ ] https://github.com/XRTK/Lumin/pull/68 Magic Leap One support
- [ ] https://github.com/XRTK/XRTK-Core/issues/665 Grip Pose Strength
- [ ] Hand Teleportation
Done
XRTK v.0.2.0
- [x] https://github.com/XRTK/XRTK-Core/pull/552 Hand input gestures and interaction
- [x] https://github.com/XRTK/WindowsMixedReality/pull/72 HoloLens 2 support
- [x] https://github.com/XRTK/Oculus/pull/63 Oculus Quest support
- [x] https://github.com/XRTK/Examples/pull/13 Examples scene
- [x] Rename
HandBoundsMode.Hand | .Fingers
toHandBoundsLOD.Low | .High
(https://github.com/XRTK/XRTK-Core/pull/677)
XRTK v.0.1.9
- [x] https://github.com/XRTK/XRTK-Core/pull/216 Hand Tracking Base
- [x] https://github.com/XRTK/XRTK-Core/pull/216 Controller Simulation Base