OpenResident
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Add build/testing instructions
Looking at the code I assume its a C project. But could you guys please add the building/testing instructions and system requirements for this?
it's C++ project, use VS2019 to build, extra libraries are in the libs folder. There is nothing to test, yet.
- Install Visual Studio 2017 or later by selecting the following (C++: VC++ 2017 or newer, C++ Profiler tools, SDK Windows 10, Tools Visual C++, Visual C++ ATL).
- Unzip the archive "extract_here.zip" in the libs folder.
- Change the Tools and SDK project properties to yours.
- Build and put the exe in the RE2 1998 folder (tested on the SourceNext edition).

For anyone interested here is the compiled version - OpenResident.zip
https://imgur.com/LufrjTx
No sound, no items, doesn’t seem to have the ability to interact with anything. Moving around doesn’t really work that well; you teleport, the zombies can’t attack you, they move you off the map. You can’t get past that blue trash can. It doesn’t seem to be able to interact with the object to climb on it. You can aim but no gun in hand.
The controller seems to work fine, it seems to launch the game quickly. You just can’t really do anything; there’s no start menu, no item menu. You basically can just walk around until that blue trash can.
@TheOtherGuy66-source The project is in its initial implementation, what has been done is already a gigantic job.
@TheOtherGuy66-source The project is in its initial implementation, what has been done is already a gigantic job.
True. I hope for the best!