OpenLara
OpenLara copied to clipboard
Bugs list Midas Palace
In this level I spotted some little issues, but I can confirm that it's playable.
-
Flipped polygons in front of the multilevel temple that you can find going right from the beginning of the level.
-
Various enemies around the level are "sleeping" when Lara meets them; it's the same bug I noticed with the "frozen" gorilla in Colosseum balcony. Indeed these enemies wake up and start attacking Lara after the collapse of the big column.
-
Some other enemies around the level are awake but they can't go after Lara cause of an already known collision bug.
-
As you can see from the image, in the room with the big column Lara stops in front of an invisible wall when the door with symbols is closen from the other side. Anyway, I don't know how this works in the original game and it's not very important cause the bug is no more there when you open that door with lever combination.
-
This bug is the same of Colosseum level report (2)* When Lara try to jump and grab to this type of platforms on the side of the room with the big column, she stays like "suspended" and she can't go left or right BUT when Lara slide from the inclined part of this platforms, the bug is no more there and Lara grabs in the right way. I'm not technical but according to my observation it seems that there are two "grabbing lines": one that can be detected and grabbed by Lara sliding (the righ one) and another one, invisible, that can be detected and grabbed jumping + grabbing (the wrong one).