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Bugs list Midas Palace

Open Leo-89 opened this issue 4 years ago • 0 comments

In this level I spotted some little issues, but I can confirm that it's playable.

  1. Flipped polygons in front of the multilevel temple that you can find going right from the beginning of the level. OpenLara 11_04_2020 18_39_36_LI

  2. Various enemies around the level are "sleeping" when Lara meets them; it's the same bug I noticed with the "frozen" gorilla in Colosseum balcony. Indeed these enemies wake up and start attacking Lara after the collapse of the big column. OpenLara 11_04_2020 19_00_33_LI OpenLara 11_04_2020 19_00_50_LI OpenLara 11_04_2020 19_02_00_LI

  3. Some other enemies around the level are awake but they can't go after Lara cause of an already known collision bug. OpenLara 11_04_2020 18_43_19 OpenLara 11_04_2020 18_45_12 OpenLara 11_04_2020 18_47_09_LI

  4. As you can see from the image, in the room with the big column Lara stops in front of an invisible wall when the door with symbols is closen from the other side. Anyway, I don't know how this works in the original game and it's not very important cause the bug is no more there when you open that door with lever combination. OpenLara 11_04_2020 19_03_16_LI

  5. This bug is the same of Colosseum level report (2)* When Lara try to jump and grab to this type of platforms on the side of the room with the big column, she stays like "suspended" and she can't go left or right BUT when Lara slide from the inclined part of this platforms, the bug is no more there and Lara grabs in the right way. I'm not technical but according to my observation it seems that there are two "grabbing lines": one that can be detected and grabbed by Lara sliding (the righ one) and another one, invisible, that can be detected and grabbed jumping + grabbing (the wrong one). OpenLara 19_04_2020 17_33_00_LI

Leo-89 avatar Apr 11 '20 19:04 Leo-89