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Bugs list Tomb of Qualopec - St Francis' Folly

Open Leo-89 opened this issue 4 years ago • 3 comments

Hi there! I just played two more levels of your project in order to help you founding some other bugs. As for the other topic, I'm playing with latest OpenLara Windows update mounted on PSX version of the game.

I Didn't found nothing of relevant in "Tomb of Qualopec" level, a part for one fact:

  1. In the ending cutscene of the level(the dialogue between Lara and Larson) there are no subtitles; I checked my options and subs are "on", so I don't know the reason of this lack; in any case if you need an italian translation let me know.

  2. In "St. Francis' Folly", since I didn't played the original game for long time, I didn't remember where Atlas door lever was; I first finished all the other rooms (collecting their keys, of course) and when I went at the basis of the big, main vertical hall in order to find Atlas lever, Pierre Dupont was already there shooting at me. Is it a normal thing or maybe Pierre should appear only when you get all the four keys? This is a big question. Check it if you can! :)

  3. The big hammer in Thoor room become invisible from certains angulations (not very important).

General issues:

  1. When in the game I found save crystals and I approach them in order to save, it seems like they are not very responsive; I have to push more than once "action" in order to interact with them and when the game asks me if I want to save, the message appears very fast. It's not a bit issue but maybe you could check. ;)

  2. When Lara is swimming and approaches to a platform to get out from water, it seems like you have to push "action" more than once before she grabs. Of course, it works but it's definitely not responsive.

Before to say goodbye (for today) I wanted to do an observation about enemies' IA in "St. Francis' Folly": I found that first two lions, gorillas, bats and crododile in this level are smarter and more aggressive than other enemies in first levels; it this only my impression? I dunno how it works, but is there maybe a way to apply their IA to all weird enemies in the game? XD

I'm very happy to help; I hope it can be useful for you. Ciao! ;)

Leo-89 avatar Apr 03 '20 20:04 Leo-89

The author of Italian translation @MontyTRC89 didn't translate cutscenes yet, I would be great if you can help with it. English reference: https://github.com/XProger/OpenLara/blob/master/src/lang/en.h Italiano: https://github.com/XProger/OpenLara/blob/master/src/lang/it.h

XProger avatar Apr 05 '20 02:04 XProger

Of course, GLAD to help! :)

Leo-89 avatar Apr 05 '20 12:04 Leo-89

Hi XProger. I translated in italian the whole game (menu and FMVs). I was not sure to had sent the work yesterday and then I just create a pull request for the changes. Don't know how this site works. :D Just tell me if you can see the translation. :)

Leo-89 avatar Apr 06 '20 18:04 Leo-89