OpenLara
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Feature request: Add PSX pseudo-reflections in TR2
In Tomb Raider 2 on PSX, pseudo-reflections are visible on several locations :
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Great Wall : end of the level : slashing and rolling blades.
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Bartoli's hideout : the statues with blades and more slashing blades.
Maybe in other places in the game and maybe even in TR3 but I did not find them ?
More informations on how this effect is achieved on PSX : http://www.psxdev.net/forum/viewtopic.php?f=48&t=976#p10721
I don't know how the engine knows it must render this effect in these particular places though... any info on that ? It must be on the engine side, since the level files are the same on PC and PSX and this effect is absent from the PC version.
Also, would it be the same effect as the one on the crystals in TR1 ?
For a bit more research on this subject, see part 1 and part 2.
A little follow up, some crazy guy is decompiling the PSX version of classic TR games an recently re-implemented psx pseudo reflections on PC: https://github.com/Arsunt/TR2Main/commit/baa43e848b41d2c57649b66c567faeaba1000d1e https://www.youtube.com/watch?v=ffqAI7nlaIQ
I'll just put a link to the article here to pin it up https://www.tombraiderforums.com/showthread.php?t=226585
Great, thanks ! I should note that I wrote a second part to my first article about this and it's available here : https://wiki.arthus.net/?tr2_not_shaders-follow_up.
It specifically address how it can be done on PSX using the double buffering technique that was semi standard at the time.