Moonlight-Switch
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[Feature request] Gyroscope amplification setting
It would be awesome if this version of moonlight could pass gyro data to Sunshine, now that it's starting to support it: https://github.com/moonlight-stream/moonlight-qt/issues/960
https://github.com/moonlight-stream/moonlight-qt/commit/9af58af5e4aa536083ad62997135c1f9c03430ec
I'll left it here not to lose. If this feature is implemented on moonlight-common-c side, I think I could try to implement it later
moonlight-stream/moonlight-qt@9af58af
I'll left it here not to lose. If this feature is implemented on moonlight-common-c side, I think I could try to implement it later
I have a suggestion you could add a mode that controls the mouse on the host using gyro data and activate that mode from the overlay whenever you want. That way you don’t have to pass gyro data to host just mouse.
I think gyro is supported now, it would be great if we can get it implemented!
Try to test this build, does gyro works properly?
No, I tried this build out and gyro didn't seem to be working. I connected with Moonlight from an Android tablet and gyro worked there, but not on Switch with that build.
Did it recognised as DS4 controller or as xBox one?
It gets recognized as an Xbox controller.
Change Sunshine settings to recognise it as DS4, xBox one do not support SixAxis
I actually originally had Sunshine set to recognize it as DS4, but the gyro still wasn't working.
Setting it to Auto made it get recognized as an Xbox controller. My android tablet, which does have motion controls working, gets recognized as DS4 when Sunshine is set to auto.
That's actually working! Although gyro sensitivity is a bit low (can be tweaked inside Steam options).
- Sunshine v0.21.0
- Latest Client Uploaded above in this thread
Thank you very much for all the amazing work! This final update is pure magic.
Released in v1.0
The sensitivity for me is more than just a bit low. Even if I wildly swing my controller/console, only a slight movement is picked up. Can the sensitivity be increased, or be made configurable? We shouldn't need to have to increase sensitivity through Steam, and it's unusable right now with how low it is.
I'm using raw values from Switch sensors, I'll take a look about amplification setting
The sensitivity for me is very low too
Any update on a way to amplify gyro sensitivity?
Not yet, sorry, unfortunately don't have enough time to sit and make it ...
This issue will be handled in #149