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Universe speed settings

Open BeReal86 opened this issue 4 years ago • 3 comments

But problems arise when the speed of the Universe increases. the room is due to this. In the original OGame Economy speed is General Speed in our opinion. But the research speed is calculated separately.

XGP Game speed settings

  • General speed -->Construction Time and Research time
  • Fleet speed --> Fleet time
  • Production speed --> Production affects.

Original OGame Game speed settings

  • Economy speed --> Construction Time and Production affects.
  • Fleet speed --> Fleet time
  • Research speed --> Research time

Game speeds in ogame are as follows.

Screenshot_2

BeReal86 avatar Nov 04 '20 23:11 BeReal86

@BeReal86 perfect. This needs further work, and I will need to check the whole game.

LucasKovacs avatar Nov 05 '20 06:11 LucasKovacs

  • Research speed --> Research time

It seems to me that research speed is a multiplayer of the Economy

*Research speed: x2, x4, x6, x8, x10, x12, x14, x16 (the default setting is equal to economy speed). Must be a multiple of the economy speed. https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/

<speed>6</speed>
<researchDurationDivisor>2</researchDurationDivisor>

6 x 2 = 12 then in quasar that is x9 is 9x2 is equal to = 18x if the divisor is x1 then the research is reflected at the speed of the economy.

Example Universe Sombrero, Spain

Economy: <speed>4</speed> but research Duration Divisor: <researchDurationDivisor>1</researchDurationDivisor>

Universe Japetus Argentina Economy: <speed>6</speed> Research Duration Divisor: <researchDurationDivisor>2</researchDurationDivisor>

Ref: https://s171-es.ogame.gameforge.com/api/serverData.xml

jonamix-ar avatar Nov 05 '20 22:11 jonamix-ar

Nueva actualizacion

Ahora tenemos

<speed>8</speed>
<researchDurationDivisor>2</researchDurationDivisor>
<speedFleetPeaceful>5</speedFleetPeaceful>
<speedFleetWar>5</speedFleetWar>
<speedFleetHolding>5</speedFleetHolding>

Hello commanders!

Fleet speed split is now part of the allowed settings for the old universes changes requests.

Keep in mind what the allowed values are and what each fleet speed affects:

War fleet speed: x1, x2, x3, x4, x5, x6.

  • Attack missions
  • ACS attack missions
  • Espionage missions
  • Harvesting missions
  • Moon destruction missions
  • Missile flight speeds (IPM fleet speeds - ABMs do not have a speed component)
  • Also affects the jump gate cool down (The faster the war speed, the faster the cooldown)

Holding fleet speed: x1, x2, x3, x4, x5, x6, x7, x8.

  • ACS hold missions

Peaceful fleet speed: x1, x2, x3, x4, x5, x6, x7, x8.

  • Transport missions
  • Deployment missions
  • Colonization missions
  • Expedition missions (Only affects the flight time - the peaceful fleet speed does not affect the hold time)

Ref: https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/ ref: https://s142-ar.ogame.gameforge.com/api/serverData.xml

jonamix-ar avatar Apr 25 '23 12:04 jonamix-ar