XG-Proyect-v3.x.x
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Universe speed settings
But problems arise when the speed of the Universe increases. the room is due to this. In the original OGame Economy speed is General Speed in our opinion. But the research speed is calculated separately.
XGP Game speed settings
- General speed -->Construction Time and Research time
- Fleet speed --> Fleet time
- Production speed --> Production affects.
Original OGame Game speed settings
- Economy speed --> Construction Time and Production affects.
- Fleet speed --> Fleet time
- Research speed --> Research time
Game speeds in ogame are as follows.
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@BeReal86 perfect. This needs further work, and I will need to check the whole game.
- Research speed --> Research time
It seems to me that research speed is a multiplayer of the Economy
*Research speed: x2, x4, x6, x8, x10, x12, x14, x16 (the default setting is equal to economy speed). Must be a multiple of the economy speed. https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/
<speed>6</speed>
<researchDurationDivisor>2</researchDurationDivisor>
6 x 2 = 12 then in quasar that is x9 is 9x2 is equal to = 18x if the divisor is x1 then the research is reflected at the speed of the economy.
Example Universe Sombrero, Spain
Economy: <speed>4</speed>
but
research Duration Divisor: <researchDurationDivisor>1</researchDurationDivisor>
Universe Japetus Argentina
Economy: <speed>6</speed>
Research Duration Divisor: <researchDurationDivisor>2</researchDurationDivisor>
Ref: https://s171-es.ogame.gameforge.com/api/serverData.xml
Nueva actualizacion
Ahora tenemos
<speed>8</speed>
<researchDurationDivisor>2</researchDurationDivisor>
<speedFleetPeaceful>5</speedFleetPeaceful>
<speedFleetWar>5</speedFleetWar>
<speedFleetHolding>5</speedFleetHolding>
Hello commanders!
Fleet speed split is now part of the allowed settings for the old universes changes requests.
Keep in mind what the allowed values are and what each fleet speed affects:
War fleet speed: x1, x2, x3, x4, x5, x6.
- Attack missions
- ACS attack missions
- Espionage missions
- Harvesting missions
- Moon destruction missions
- Missile flight speeds (IPM fleet speeds - ABMs do not have a speed component)
- Also affects the jump gate cool down (The faster the war speed, the faster the cooldown)
Holding fleet speed: x1, x2, x3, x4, x5, x6, x7, x8.
- ACS hold missions
Peaceful fleet speed: x1, x2, x3, x4, x5, x6, x7, x8.
- Transport missions
- Deployment missions
- Colonization missions
- Expedition missions (Only affects the flight time - the peaceful fleet speed does not affect the hold time)
Ref: https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/ ref: https://s142-ar.ogame.gameforge.com/api/serverData.xml