XG-Proyect-v3.x.x
XG-Proyect-v3.x.x copied to clipboard
[Future Improvement] Class Selection
Select a class to receive additional benefits. You can change your class in the class selection section in the top-right.
Features
Collector
Reduced tax rate for transactions on the marketplace
server setting (~ half of normal user)
selling / buying / inactivity
Crawler
New formula:
((metal mine level + crystal mine level + deut synth level) * y * 0,02) * 1,5
y = server setting factor (e.g. 8 )
1,5 if class = collector
leads to 50% higher production if crawler used by collector class
while amount is limited now, they still require energy to run them
Discoverer
Connect increased expedition outcome to eco speed
xx% * eco speed * (currently exisiting) base loot
xx% as server setting → e.g. 50
Change max DF from max values to percentage
discoverer class: 20% of destroyed ships go into DF
other classes: 10% of destroyed ships go into DF
Pathfinder
Expedition (base) loot * 2
With taking the discoverer optimization into account, this also connects higher outcome if ship is used by "correct" class
General
25% less deut for all ships
currently only for combat ships
+2 fleet slots
full WF value from combats including reaper (see reaper request)
WF collected by pve trading ships and brought to your planet / delivered to the space dock
Reaper
Use current WF mechanism for defender also for attacker, if reapers are part of the fleet
only half if not used by warrior class (see warrior class request for full WF value)
WF collected by pve trading ships and brought to your planet / delivered to the space dock
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new arriving ships with class system
Discussed in https://github.com/XGProyect/XG-Proyect-v3.x.x/discussions/542
Originally posted by FGServers April 28, 2023
**OGame Player Classes**
Version 7 - MCO introduced to OGame the Player Classes. Each player is able to select one of three classes for free when first starting an account:
- General
- Collector
- Discoverer
- You only get one free class selection. If you deactivate a class, you'll need to pay Dark Matter to activate it again.
- It's possible to change the class later, but it will cost 500,000 units of Dark Matter.