Bullet

Results 11 comments of Bullet

Cannot replicate bugged effect in game. The map zip also uses Timbaland?

This map zip contains no events. Adding lights also functions normal. (BS Version 1.23.0)

Not a bug. The arc is not connected to the block so it can't magnetise. (It's connected to the chain tail end which isn't a block.) ![image](https://user-images.githubusercontent.com/68104413/190838441-d926cfa1-5824-46c0-8d83-73b71066768c.png)

v3 lighting is implemented for Weave and TheSecond environment (with PR pending for Weekend). If you do not have those environments, your build is not up to date. Check your...

V3 lighting is not implemented in the current release of CM. (Was removed in order to refactor the beatmap model.)

This issue is fixed in dev CM. (#430)

Concern: While this would fix maps that used too much negative offset before, this would break maps that set HJD on objects to between 1 and 0.25 beats. I don't...

Finally got around to testing a bit with this. The preview looks pretty accurate to me. 👍 Bugs: * Pressing `default` on v3 lighting will change the queued v3 colour...

I see an error in the video: ![image](https://github.com/Caeden117/ChroMapper/assets/68104413/fb853f81-83b3-43e6-a02f-7234bece66d4) Can I get the log from clicking the flag?