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Should bones support Show/Hide animation?

Open todirbg opened this issue 4 years ago • 2 comments

Hi Ted, I have a little issue that may be a bug. If hide animation is added to a bone in "Bone Properties" tab it is not exported. But if hide animation is added to a bone in "Object Properties" tab it is working as expected. Patient is here https://github.com/todirbg/PZL-M-18 , blend file is in objects/dromader.blend I just want to skip adding the hide animation to each object parented to a bone which is part of a bone chain. xplane2blender 4.1 and Blender 2.91 bone_obj_hide bone_hide

todirbg avatar Feb 20 '21 12:02 todirbg

1st, love the open source PZL-M-18!! I've wanted to have more fully airplane examples for so long, how have I not heard about the project?!

2nd.... you've stumbled into either bad UI or a bug!

It looks like since the bone is a bone, it doesn't have the code to collect Show/Hide animations. Only Object (or empty) datablocks are currently supporting Show/Hide

tngreene avatar Feb 24 '21 00:02 tngreene

Hi Ted, I thought this might be the case, but as an average user I feel obligated to use the software in ways it was never designed to be used and complain about it 🤣 Not to mention skipping the manual...

It will be nice to have the feature, but only if it take you no more than 5 lines of code and no more than 5 minutes to do and test it. It took me as much to add the hide to objects including 3 minutes just waiting for the sim to load :) It is a special use case that does not deserve more attention. I just love bones and pose mode with all the possibilities constrains and IK give for complex animation in blender.

I am not advertising the Dromader a lot because it is still a WIP. It has some obvious bugs to be fixed and some more to be featured, but I am getting there. I have mentioned it here and there, even created a topic in the org development section, but it got little attention :)

todirbg avatar Feb 25 '21 17:02 todirbg