XPlane2Blender
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280: No movement rotations exist in file
A user sent me this snippet of an OBJ:
ANIM_begin
# static translation
ANIM_trans -0.43759999 -0.26363999 5.39834023 -0.43759999 -0.26363999 5.39834023
# rotation keyframes
ANIM_rotate_begin 0 1 0 test
ANIM_rotate_key 0 104.88794342
ANIM_rotate_key 1 104.88794342
ANIM_rotate_end
ANIM_rotate_begin 0 0 -1 test
ANIM_rotate_key 0 12.63257318
ANIM_rotate_key 1 12.63257318
ANIM_rotate_end
ANIM_rotate_begin 1 0 0 test
ANIM_rotate_key 0 3.09511794
ANIM_rotate_key 1 -78.34510431
ANIM_rotate_end
# EMPTY: DoorAnim weight: 0
# 4 Mesh: Comp
# MESH: Comp weight: 4
# MATERIAL: E1
ATTR_shiny_rat 0.38
TRIS 702 309
ANIM_end
Why did these do nothing rotations get included? And why after he deleted the Y and Z rotation channels?
Is this a one off or a bug? It may not be a big performance killer but certainly isn't our goal of a minimal file.