SA-Mod-Manager
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[Error Report]: Crash with game swap with patches for the wrong game
Exception Report
SAMM Information:
Manager Version: 1.2.10
Current Game: Sonic Adventure 2
Game Directory: C:\Users\ikiro\Desktop\SA MODED
Manager Location: C:\Users\ikiro\Desktop\SA MODED\
Running as Admin: False
Mod Loader Version (Hash): e74e1cdbe0fb9501867eda6dd74a177476d736f2
Exception Information:
Type: InvalidOperationException
Exception: Property HRTFSound not found or read-only.
Source: SAModManager
In Function: Void SavePatches(System.Object ByRef)
StackTrace: at SAModManager.Controls.SA2.GameConfig.SavePatches(Object& input)
at SAModManager.MainWindow.SaveSA2Settings()
at SAModManager.MainWindow.Save()
at SAModManager.MainWindow.ComboGameSelection_SelectionChanged(Object sender, SelectionChangedEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at SAModManager.App.Main()
I think my error report was the same. Try reinstalling all of your SA2 mods and see if that helps.
Please update your Manager to the latest version as some changes should prevent this error from continuing to occur. You may need to do a fresh install of the loaders for both games. If this issue persists, feel free to reopen this issue.