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Ignore unbreakable blocks in FastBreak

Open DrMaxNix opened this issue 1 year ago • 3 comments

Description

This bugfix makes FastBreak ignore unbreakable blocks. (fix #917)

Testing

See #917

Summary by CodeRabbit

  • Bug Fixes
    • Improved the block breaking mechanism in the game by ensuring unbreakable blocks are ignored, enhancing performance and avoiding slowdowns.

DrMaxNix avatar Mar 01 '24 20:03 DrMaxNix

Walkthrough

Walkthrough

The modification in the FastBreakHack.java file introduces a check for the hardness of blocks before attempting to break them. This change is designed to prevent the FastBreak feature from hanging when it encounters unbreakable blocks, such as bedrock, by immediately returning if the block's hardness is less than 0, indicating it is unbreakable.

Changes

File Path Change Summary
.../hacks/FastBreakHack.java Added a condition to check the block's hardness and return if it's less than 0.

Assessment against linked issues

Objective Addressed Explanation
Identify the issue causing FastBreak to hang when attempting to break unbreakable blocks (#917)
Resolve the indefinite block breaking behavior that prevents FastBreak from accepting new break requests (#917)
Ensure that FastBreak functions correctly after encountering unbreakable blocks without requiring a disconnect and reconnect (#917)
Investigate and fix the issue causing FastBreak to stop working after interacting with unbreakable blocks (#917)
Verify that the fix addresses the FastBreak lock-up without affecting its functionality on breakable blocks (#917)

This assessment indicates that the change made in the FastBreakHack.java file addresses all the key objectives outlined in the linked issue #917. The addition of a condition to return if the block's hardness is less than 0 directly resolves the problem of FastBreak hanging when encountering unbreakable blocks, without affecting its functionality on breakable blocks.


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coderabbitai[bot] avatar Mar 01 '24 20:03 coderabbitai[bot]

This pull request has been open for a while with no recent activity. If you're still working on this or waiting for a review, please add a comment or commit within the next 7 days to keep it open. Otherwise, the pull request will be automatically closed to free up time for other tasks.

Pull requests should be closed if:

  • They have been superseded by another pull request
  • They are out of scope or don't align with the project
  • They have become obsolete due to other changes
  • They have bugs or conflicts that won't be resolved

github-actions[bot] avatar May 01 '24 02:05 github-actions[bot]

Bro, this pr literally adds one line of code..

On 1 May 2024 04:09:23 CEST, "github-actions[bot]" @.***> wrote:

This pull request has been open for a while with no recent activity. If you're still working on this or waiting for a review, please add a comment or commit within the next 7 days to keep it open. Otherwise, the pull request will be automatically closed to free up time for other tasks.

Pull requests should be closed if:

  • They have been superseded by another pull request
  • They are out of scope or don't align with the project
  • They have become obsolete due to other changes
  • They have bugs or conflicts that won't be resolved

-- Reply to this email directly or view it on GitHub: https://github.com/Wurst-Imperium/Wurst7/pull/962#issuecomment-2087871119 You are receiving this because you authored the thread.

Message ID: @.***>

DrMaxNix avatar May 01 '24 09:05 DrMaxNix