Wurst7
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Add SafeWalk Min Depth Option Support
Min Depth Option For Safe Walk Hack
In this pull request, I've added a Min depth
option for the hack SafeWalk
, making this hack better because you will no longer be sneaking on a stair, really annoying.
[!NOTE] I only made for Minecraft 1.20.1, most of the modpack is on this version I think.
[!WARNING] I know nearly nothing about those anti-cheat mods/plugins and haven't tested any of them, so use at your own risk. As far as I know, the modified version of
SafeWalk
is not suspicious at all, though
How It Works
How it originally worked:
- In
ClientPlayerEntityMixin.java
, the hack add a condition toclipAtLedge()
method, so whenever the hack is enabled, the player will always keep you on the ledge. - In
SafeWalkHack.java
, it checks if the adjusted (byEdge distance
option) player bounding box is empty, if so, make the player sneak.
It's not gonna work if I only adjust the bounding box, because the player will still clip at ledge, checking the bounding box on clipAtLedge()
will lead to another problem too: it would wait until the bounding box is emptied, but then it's too late, the player already leaved the ledge.
So, I must make a motion prediction, if bounding box + velocity
is going straight to a ledge, then clip!
How it work, modified version:
- Use the custom-height bounding box
- If
bounding box + velocity
is empty, clip at ledge. - sneak, same condition as the original.
I also added a option named Motion prediction
, it's the modifier of how much motion should be take as reference (But I don't know why, it does not differ a lot.)
Hope this helps!
P.S. Wurst API is so great :) P.S. Why spotless check :(
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