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Extra Inventory Slots

Open TheSammyJam1 opened this issue 3 years ago • 8 comments

If you turn on touchscreen mode and then drag items into your 4x4 crafting grid, then click out of your inventory instead of using the esc/e key the items will stay in the crafting grid and can be used as four extra inventory slots. Just wondering if this could be exploited with code.

TheSammyJam1 avatar May 20 '22 00:05 TheSammyJam1

This is actually proven to work already, it’s a feature in many other hacked clients called Xcarry. I don’t use wurst much but I recommend checking to see if they already have it since it’s a common feature.

The-Nyla avatar May 20 '22 01:05 The-Nyla

its been a while and i didnt find it on the wiki. i hope i can draw a bit more attention to this great feature with this message xD

Cyclopropinon avatar Feb 14 '23 19:02 Cyclopropinon

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

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github-actions[bot] avatar Nov 14 '23 09:11 github-actions[bot]

Still relevant.

Alexander01998 avatar Nov 14 '23 10:11 Alexander01998

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

Issues should be closed if:

  • They are duplicates of other issues
  • There is not enough demand
  • They are no longer relevant
  • There are not enough details

github-actions[bot] avatar Jan 15 '24 02:01 github-actions[bot]

Still relevant.

Alexander01998 avatar Jan 16 '24 15:01 Alexander01998

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

Issues should be closed if:

  • They are duplicates of other issues
  • There is not enough demand
  • They are no longer relevant
  • There are not enough details

github-actions[bot] avatar Mar 18 '24 02:03 github-actions[bot]