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When using jesus mode in single player mobs get jesus as well.

Open ccuser44 opened this issue 4 years ago • 21 comments
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Description

When using jesus in singleplayer all mobs in a nearby area will get jesus as well. Anyways it is annoying when you think you are safe in an ocean but then 4 baby zombies with jesus attack you.

Steps To Reproduce

Please make a list of steps to reproduce the problem (ideally from a fresh Wurst installation):

  1. Enable jesus.
  2. Have mobs in a nearby area.
  3. Bring the mobs into water.

Screenshots / Videos (Optional)

2021-04-28_16 32 55 2021-04-28_16 32 59

Crash Report

Note: This crash report is manual and only exists because the issue template told to assign a crash report. The bug DID NOT cause the crash!

---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 28.4.2021 17:28
Description: Manually triggered debug crash

java.lang.Throwable
	at net.minecraft.class_309.method_1474(class_309.java:458)
	at net.minecraft.class_310.method_1574(class_310.java:1609)
	at net.minecraft.class_310.method_1523(class_310.java:1021)
	at net.minecraft.class_310.method_1514(class_310.java:681)
	at net.minecraft.client.main.Main.main(Main.java:215)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:226)
	at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:139)
	at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at net.minecraft.class_309.method_1474(class_309.java:458)

-- Affected level --
Details:
	All players: 1 total; [class_746['USERNAMEREDACTED'/114, l='ClientLevel', x=-204.53, y=63.00, z=67.35]]
	Chunk stats: SodiumChunkCache: 697
	Level dimension: minecraft:overworld
	Level spawn location: World: (-256,67,32), Chunk: (at 0,4,0 in -16,2; contains blocks -256,0,32 to -241,255,47), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
	Level time: 20662 game time, 20662 day time
	Server brand: fabric
	Server type: Integrated singleplayer server
Stacktrace:
	at net.minecraft.class_638.method_8538(class_638.java:449)
	at net.minecraft.class_310.method_1587(class_310.java:2239)
	at net.minecraft.class_310.method_1514(class_310.java:699)
	at net.minecraft.client.main.Main.main(Main.java:215)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:497)
	at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:226)
	at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:139)
	at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:27)

-- System Details --
Details:
	Minecraft Version: 1.16.5
	Minecraft Version ID: 1.16.5
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 1.8.0_51, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 309220168 bytes (294 MB) / 905969664 bytes (864 MB) up to 2147483648 bytes (2048 MB)
	CPUs: 4
	JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	Fabric Mods: 
		autoconfig1u: Auto Config v1 Updated 2.2.0
		baritone: Baritone 1.6.3
		chime: Chime 1.1.3
		cloth-basic-math: Cloth Basic Math 0.5.1
		cloth-config2: Cloth Config v4 4.8.3
		colormatic: Colormatic 2.2.8+mc.1.16.3
		com_moandjiezana_toml_toml4j: toml4j 0.7.2
		dynamicfps: Dynamic FPS 2.0.1
		fabric: Fabric API 0.33.1+1.16
		fabric-api-base: Fabric API Base 0.2.1+9354966b7d
		fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.0.0+dc716ea17d
		fabric-biome-api-v1: Fabric Biome API (v1) 3.1.1+ca58154a7d
		fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.5+ca58154a7d
		fabric-command-api-v1: Fabric Command API (v1) 1.1.1+351679a77d
		fabric-commands-v0: Fabric Commands (v0) 0.2.2+ca58154a7d
		fabric-containers-v0: Fabric Containers (v0) 0.1.11+9354966b7d
		fabric-content-registries-v0: Fabric Content Registries (v0) 0.2.1+ca58154a7d
		fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.3+ca58154a7d
		fabric-dimensions-v1: Fabric Dimensions API (v1) 2.0.6+61336ba97d
		fabric-entity-events-v1: Fabric Entity Events (v1) 1.0.3+ca58154a7d
		fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.2+ca58154a7d
		fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.1+ca58154a7d
		fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.6+ca58154a7d
		fabric-item-api-v1: Fabric Item API (v1) 1.2.1+ca58154a7d
		fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.7+2868a2287d
		fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.4+9354966b7d
		fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.1+ca58154a7d
		fabric-language-kotlin: Fabric Language Kotlin 1.5.0+kotlin.1.4.31
		fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.2.1+ca58154a7d
		fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.2+ca58154a7d
		fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.3+ca58154a7d
		fabric-models-v0: Fabric Models (v0) 0.3.0+bc7a746f7d
		fabric-networking-api-v1: Fabric Networking API (v1) 1.0.1+ca58154a7d
		fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.8+ca58154a7d
		fabric-networking-v0: Fabric Networking (v0) 0.3.2+ca58154a7d
		fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.9.4+9354966b7d
		fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.2+ca58154a7d
		fabric-particles-v1: Fabric Particles (v1) 0.2.4+ca58154a7d
		fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.7.4+ca58154a7d
		fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.2+2868a2287d
		fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.4+ca58154a7d
		fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.3.0+2868a2287d
		fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.5+ca58154a7d
		fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.13+ca58154a7d
		fabric-rendering-v0: Fabric Rendering (v0) 1.1.2+ca58154a7d
		fabric-rendering-v1: Fabric Rendering (v1) 1.6.0+2868a2287d
		fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.6+2868a2287d
		fabric-screen-api-v1: Fabric Screen API (v1) 1.0.0+c045166c7d
		fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.5+9354966b7d
		fabric-structure-api-v1: Fabric Structure API (v1) 1.1.4+ca58154a7d
		fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.1.1+ca58154a7d
		fabric-textures-v0: Fabric Textures (v0) 1.0.6+ca58154a7d
		fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.7+8183d3957d
		fabricloader: Fabric Loader 0.11.1
		fabricskyboxes: FabricSkyBoxes 0.4.0
		fiber: fiber 0.23.0-2
		java: Java HotSpot(TM) 64-Bit Server VM 8
		lambdabettergrass: LambdaBetterGrass 1.0.3+1.16
		lambdynlights: LambDynamicLights 1.3.4+1.16
		lazydfu: LazyDFU 0.1.2
		lithium: Lithium 0.6.4
		minecraft: Minecraft 1.16.5
		modmenu: Mod Menu 1.16.9
		okzoomer: Ok Zoomer 4.0.1+1.16.2
		org_aperlambda_lambdajcommon: lambdajcommon 1.8.1
		org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.4.31
		org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.4.31
		org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.4.31
		org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.4.31
		org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.4.2
		org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.4.2
		org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.1.0
		org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.1.0
		phosphor: Phosphor 0.7.1+build.11
		soaring-clouds: Soaring Clouds 1.2.0-1.16
		sodium: Sodium 0.1.0
		spruceui: SpruceUI 2.0.4+1.16
		transparent: Transparent 2.1.0
		varied-mobs: Varied Mobs 1.0.0
		wurst: Wurst Client v7.15-MC1.16.5
	Launched Version: fabric-loader-0.11.1-1.16.5
	Backend library: LWJGL version 3.2.2 build 10
	Backend API: GeForce GTX 1060 3GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.46, NVIDIA Corporation
	GL Caps: Using framebuffer using OpenGL 3.0
	Using VBOs: Yes
	Is Modded: Definitely; Client brand changed to 'fabric'
	Type: Client (map_client.txt)
	Graphics mode: fast
	Resource Packs: vanilla
	Current Language: English (United Kingdom)
	CPU: 4x Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz

ccuser44 avatar Apr 28 '21 14:04 ccuser44

Code to make you actually walk on water is located in FluidBlockMixin.java Because you are in a singleplayer world, the water becomes a full block for everything, as the server is being locally hosted on your computer.

One way to fix this would be to only actualy start shouldBeSolid() when the player is close to water. Still would not be a reliable fix, as mobs could still jesus when you are close.


Why are you hacking in a singleplayer world?

AndrewBruhMoment avatar Apr 29 '21 16:04 AndrewBruhMoment

Code to make you actually walk on water is located in FluidBlockMixin.java Because you are in a singleplayer world, the water becomes a full block for everything, as the server is being locally hosted on your computer.

One way to fix this would be to only actualy start shouldBeSolid() when the player is close to water. Still would not be a reliable fix, as mobs could still jesus when you are close.

Why are you hacking in a singleplayer world?

No. The way how it should work is only become solid for the current player

ccuser44 avatar Apr 30 '21 08:04 ccuser44

I don't think there is a way to do that.

The hack takes the water block and makes it a full block using an inject. If you are in a single-player world then this change affects everything.

This applies to a bunch of other hacks, like no slowdown. The hacks are all changing the setting for you, but because you are in a single-player world this effect is handed over to mobs. For example, if I use an inject to make every block slippery, it will do the same thing to mobs because I'm in a single-player world.

Again, see FluidBlockMixin.java

AndrewBruhMoment avatar Apr 30 '21 17:04 AndrewBruhMoment

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

Issues should be closed if:

  • They are duplicates of other issues
  • There is not enough demand
  • They are no longer relevant
  • There are not enough details

github-actions[bot] avatar Dec 25 '23 02:12 github-actions[bot]

Bump

ccuser44 avatar Dec 25 '23 20:12 ccuser44

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

Issues should be closed if:

  • They are duplicates of other issues
  • There is not enough demand
  • They are no longer relevant
  • There are not enough details

github-actions[bot] avatar Feb 26 '24 02:02 github-actions[bot]

Bump v2

ccuser44 avatar Feb 27 '24 08:02 ccuser44

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

Issues should be closed if:

  • They are duplicates of other issues
  • There is not enough demand
  • They are no longer relevant
  • There are not enough details

github-actions[bot] avatar Apr 29 '24 02:04 github-actions[bot]

.

ccuser44 avatar Apr 29 '24 05:04 ccuser44

This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.

Issues should be closed if:

  • They are duplicates of other issues
  • There is not enough demand
  • They are no longer relevant
  • There are not enough details

github-actions[bot] avatar Jul 01 '24 02:07 github-actions[bot]

Maybe not stale?

ccuser44 avatar Jul 02 '24 02:07 ccuser44