UWPDumper
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Reduce thread/statefulness of current dumping solution
In relation to #13: This is to optimize the dumping path into something more stable and generic across games that would hit less of the commonly-mitigated methods. Less threads, less IPC-statefulness or dependency, and hopefully making the DLL more independent so that you wouldn't even have to use UWPInjector if you didn't want to.
might I ask why this fork has not been merged in?
It is still in development and is not exactly merge-ready, and simply encapsulates a possible re-paradigm of the current dumping pattern.