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3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
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of some sorts because it makes everything so much more fun: * apply force * add/remove fluid * ?
Simulation
usability/tweakability
grid chunks that are not fixed in space. Some extensive work here: [Eurographics 2018, Wu et al., Fast Fluid Simulations with Sparse Volumes on the GPU](http://www.cs.utah.edu/~kwu/GVDB_FLIP/gvdb_flip.pdf) (probably want something easier,...
Simulation