WrathofthePast
WrathofthePast
> Ah gosh, it is already universal. I wonder why it was different between x64 and arm64 bundles then... I have an idea: in my `build.files[]` array, I've always included...
I noticed in addon.target.mk that `-arch x86_64` is not being passed to `CFLAGS_Release` while `-arch arm64` is. Furthermore, I noticed config.gypi contains `"msvs_configuration_platform": "ARM64"` & `"xcode_configuration_platform": "arm64"`, but does not...
> Unclear. I'd be more curious to learn what made this binding universal. Normally node addons are for single arch. I attached the package.json and binding.gyp, if you wanted to...
> Not sure how it is used in your app, but the basic idea here is that you shouldn't bundle platform-specific files into your app unless they: > - have...
> After excluding `.mk` files from the build, i'm not having problem with a `.a` file: (not sure if i will be fine in excluding this file). > > ```...
> Not really. I'm using `files` only to exclude additional files in my repository from being build. Also I'm trying to find the default value for `files` in electron builder,...
Interesting. In #482 something similar was mentioned, but with a keyboard. @dhobi do you think these are linked somehow?
> Hi, > > razer-macos does not recognize all the settings from my Razer Deathadder V2 Pro. See current devices state:  Args will show...
> Yes, you can adjust it when clicking on the name. So we can close this issue?
@Theorian, update your forked repo and the conflicting files will be resolved. You will likely have to redo your addition to Readme.md once you do that as well. Also, your...