Everplast
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Platforming game with Godot Engine
When I press the run button (Square on PS5 controller) the camera zooms out slightly but the characters movement speed doesn't change. Here's a short video demonstrating the issue https://user-images.githubusercontent.com/334808/181143930-cac319a5-8b69-410b-9299-54cd18252cc5.mp4...
https://docs.godotengine.org/en/stable/about/complying_with_licenses.html Some licenses need to be fixed and also a license needs to be put here in this repo
- Sometimes mouse input just stops working - controller input issues - button focuses not consistent
Wrong trees are loaded in some areas of the game
Steps to replicate: * Open the game * Multiple controllers were detected. I set PS5 in the options * Start a new game with new profile * Press start button...
Here's a short video of up/down DPad presses: https://user-images.githubusercontent.com/334808/181144301-e5ee40a4-5ab4-4fa2-a2b2-41b51bde6655.mp4 In the video I press up twice then down twice. I'm beginning to think this is a conflict when multiple input...