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A C# library with a WPF node editor component based on ReactiveUI

Results 17 NodeNetwork issues
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I had the problem, that when I combine the AddNodeFromPendingConnection context menu with the AddEndpointDropPanel, that the connection was correctly created for the GroupIoNode, but after that the context menu...

Fixes issue #118. ![SubnetIOFixed](https://user-images.githubusercontent.com/26221781/173816910-c707234f-88be-49a8-b8e6-cd854e2055e1.gif)

![SubnetIO](https://user-images.githubusercontent.com/26221781/173816549-67c0f1a8-76e1-4cfb-805d-fdabc084de5e.gif) The AddEndpointDropPanel shows for both the GroupInput and GroupOutput, although the pending connection may only be compatible with one of the two. This leads to the strange behavior of...

If you've worked with node graphs in Unity or Unreal, you've probably seen nodes that can take an arbitrary number of inputs, set up so that whenever you connect the...

Hi all. I have read the documentation from [here](https://wouterdek.me/NodeNetwork/doc). I think this library is really attractive. But I have a question, is it possible to check the mouse click event?...

``` DefaultViewLocator: Failed to resolve view for view model type 'System.Object'. ViewModelViewHost: The ViewModelViewHost could not find a valid view for the view model of type NodeNetwork.ViewModels.NodeViewModel and value NodeNetwork.ViewModels.NodeViewModel....

Is there a way to save the nodes and load them?

question

If you create a node that basically passes an input to an output it seems you can get yourself stuck in a loop that has something to do with validation....

bug

As mentioned in issue #94: > Node "Sets" / "Clusters" : Synonymous to groups in Unity, and comment nodes in Unreal. Allow nodes to be "clustered" together without putting them...

enhancement

I have taken the Calculator demo and set up a simple network programmaticaly: ``` var input1 = new ConstantNodeViewModel(); NetworkViewModel.Nodes.Add(input1); var input2 = new ConstantNodeViewModel(); NetworkViewModel.Nodes.Add(input2); var sum = new...