delphi-shader
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Range check
D10.2.1 64 bits with debug function TVoronoiDistances.hash2(const p: vec2): vec2;
Result := texture2D(tex[18], (p + 0.5) / 256, -100).xy;
float invalid begin {$IFDEF CPUX64} Result := System.cos(Math.FMod(x,2*pi)); {$ELSE}
Trying 32 bits WvN.DelphiShader.FX._Empty.fmx bad