delphi-shader
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Hundreds of graphical effects, and a library that provides GLSL functionality in pure Delphi code
just a typo
D10.2.1 64 bits with debug function TVoronoiDistances.hash2(const p: vec2): vec2; Result := texture2D(tex[18], (p + 0.5) / 256, -100).xy; float invalid begin {$IFDEF CPUX64} Result := System.cos(Math.FMod(x,2*pi)); {$ELSE} Trying 32...
This looks very interesting, but point 4) in the readme says there's a program to convert GLSL shaders. I don't see anything in here that looks like a parser; am...