pywwt
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Circles in pixel units are larger in WebGL SDK than in HTML5
Circles with a radius given in pixels are now larger in WebGL than they were before. It would be nice to make them consistent if possible. The reference images updated in https://github.com/WorldWideTelescope/pywwt/pull/104 will need to be updated again (at least the step5
ones) once this is fixed.