UnityVisualizations icon indicating copy to clipboard operation
UnityVisualizations copied to clipboard

Collection of shaders and visual effects created for Unity 3D.

Results 5 UnityVisualizations issues
Sort by recently updated
recently updated
newest added

Create a shader that allows objects in front of a point or mask to be selectively culled so that objects behind can be viewed.

Include the [Dynamic Snow](https://www.youtube.com/playlist?list=PLEwYhelKHmig37twXTbU5ksXeEXmGjUsM) effect we've been building.

Make the point cloud grass renderer react to wind.

Current Grass implementation doesn't receive light or cast shadows. Add support for shadow casters and handling lighting.

Make it possible for cars and people to leave trails in the grass and for the grass to recover over time. Perhaps based on solutions from the [Mesh Deformation](https://www.youtube.com/playlist?list=PLEwYhelKHmiiujqZVowcKdJsUVb4rCBag) series?