David
David
> Sorry if this was mentioned before, but we should be able to set keybindings that use modifiers. Can you elaborate what you mean by "modifiers"?
@Tacodude7729 Thanks for the writeup. I also think it's important to mention that addons should be able to reference a keybind action, so users can easily change keybinds that are...
> It might be better to only allow addon hotkeys to be configured if the addon is enabled. In that case, if we decide to add a dedicated "hotkeys" section...
> have the two addons share the same hotkey setting somehow That's what I had in mind - some hotkeys are related to more than one addon at once. I...
Note that what I just said would not apply for all types of keybinds. For example, `Duplicate script with Alt key` would continue to be an addon, but would allow...
> In order to create a truly comprehensive hotkey addon API, we should also have a way to define target elements for the click action of a hotkey. For example,...
It would be great to have a complete list of all vanilla Scratch keybinds.
> Just gonna point out that #4946 is related. Whoops, looks like we have 2 issues for the same thing, but discussion never started on the other issue. My bad!
> Another alternative- we could put pause hotkey into a separate addon (maybe even the vanilla scratch keybinds addon, even though it's not technically 'vanilla') and maybe put a note...
> An easy way for developers to check that hotkeys don't conflict with other hotkeys By developers, I assume you don't mean addon developers. SA should take care of conflicts,...