[Bug]: NML files not working even when put in proper folder?
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- [x] I have tested with a clean environment without any other non-essential mods, and the problem still exists.
- [x] I have searched for the problem I want to raise in Issue Tracker and did not find an ISSUE with the same problem.
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WorldBox Version
0.50
NeoModLoader Version
Most Recent
System Version
Windows (64)
System Architecture
None
How to reproduce the problem?
I do Not know whats up with it, but i found these 3 errors in consle that must be the issue
What is the expected result?
Mod loading properly
What is the actual result?
Mod not loading
Log Content
Other Description
None
They don't work either 0.50.2 NML
Enter folder %HOMEPATH%\AppData\LocalLow\mkarpenko\WorldBox and upload the Player.log file after game launched with NML failure loading. Thanks.
using NeoModLoader; using SomeNamespace.Events; // Замените на правильный namespace
public class ActorTryToAttackListener : IEventListener { public ActorTryToAttackListener() { // Инициализация слушателя }
public void OnActorTryToAttack(Actor actor)
{
// Ваш код для обработки события
}
}
public class PlotStartListener : IEventListener { public PlotStartListener() { // Инициализация слушателя }
public void OnPlotStart()
{
// Ваш код для обработки события
}
}
public class WarStartListener : IEventListener { public WarStartListener() { // Инициализация слушателя }
public void OnWarStart()
{
// Ваш код для обработки события
}
} КОД ДЛЯ ИСПРАВЛЕНИЕ