WolverinDEV

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I'm not sure if that is feasible with an external application. Usually pixel granular visibility checks are made by the shader using the depth buffer of the rendered map. That's...

@PetrSeifert ? PS: I'll fix CI soon hhh

> breaks compatibility with old user config forwards or backwards compatibility? Edit: PS: If only backwards it's okey. You can then merge this @PetrSeifert

No, this should actually not happen.... We can add `#[serde(default)]` to the newer fields, like in this case. The basic initialisation of the colours happen if the config key in...

> This branch has conflicts that must be resolved Yes 🤣 Once resolved it's good to merge 👍

@wqq-z how's the state? (pun intended)

Hey, could it be, that there is already something running on port 9987? What's the output of `netstat -lnap | grep "9987"`?

Fixed by https://github.com/Valthrun/valthrun-driver-kernel/commit/da8b5153fe81414b15624ddafda13d7f9d7d24b0 :)

Well personally I just login with some users credential. The access token is usually valid for a longer time then the application requires: https://github.com/WolverinDEV/pingvin-share-shell/blob/master/pingvin-share/src/main.rs#L109

Just add them there: https://github.com/Valthrun/Valthrun/blob/master/radar/web/src/map-info/index.ts :) If I'm not mistaken, I got the source from https://readtldr.gg/simpleradar