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Fully skinned character .ent imports

Open DoctorPresto opened this issue 1 year ago • 2 comments

Option to either import the matching rig+deforms from the plugin resources folder or to merge rigs exported with the meshes from wolvenkit during .ENT import to allow animation of fully skinned models in order to test refits/improve animation workflow

DoctorPresto avatar Sep 03 '23 01:09 DoctorPresto

@Simarilius-uk seems like your PR for wkit closes this issue - any objection?

DoctorPresto avatar Nov 28 '23 11:11 DoctorPresto

I want to add some logic to the ent import to not double import the head if it imports a multimesh body, and need to sort out setting the appearance correctly on the multimesh, so leave it open for now.

Simarilius-uk avatar Nov 28 '23 13:11 Simarilius-uk