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worldRotatingMeshNodes dont take account of transform in the animation

Open Simarilius-uk opened this issue 6 months ago • 0 comments

am adding rotation based on the axis in the json, but it needs to take account of the objects rotation too, the rotation is in object axis not world, so if it says y, but you rotate it 90 around z then it needs setting in X.

Simarilius-uk avatar Aug 11 '24 12:08 Simarilius-uk