Cyberpunk-Blender-add-on
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Vehicle animations broken
Importing/exporting vehicle .anims file without any edits in Blender breaks vehicle animations completely
Versions
- Blender add-on: 1.5.3 (and tested on this more recent build too)
- Wolvenkit 8.13.0
Repro steps:
- Add and export
base\animations\vehicle\sport\vehicle\v_sport1_rayfield_caliburn.anims
from an empty Wkit project - Import glb to Blender
- Make no edits and export to glb as "Animations"
- Import to Wkit with Target file format = "Anims"
- Vehicle animations should be broken like below with all rigged parts centered around the origin:
if helpful, happy to provide the .glb files before/after export/import at each step
This is not a blender issue, vehicle anims are additives and there is a math issue on the Wolvenkit side at the moment. Other additive animations lead to much worse results though, at least we can see your car :D
Edit: @misterchedda the glbs and a .blend wouldn't hurt so we can make sure there's definitely not something else going on here but they are not absolutely necessary.
Oh so it IS related to the TPP bike anim I reported a month ago. Thanks! I'll post the glb and blend here soon :D
Yeah, absolutely :D
If you watch the Wolvenkit log as you're exporting, it'll tell you if the anims you're wanting to edit are additives, if they are, you won't be able to import them properly
fixed my effs commit.